// STAB STAB ZAP // Base mode: gamemode_casual.cfg // // * Very low cash rewards // * Only grenades are purchasable // * Start with knife, taser, flashbang // Reduced round timers mp_roundtime 1.5 mp_roundtime_hostage 1.5 mp_roundtime_defuse 1.5 mp_halftime 1 mp_match_can_clinch 1 mp_maxrounds 12 // 6 per half mp_solid_teammates 0 spec_replay_enable 1 sv_talk_enemy_living 0 sv_talk_enemy_dead 0 mp_freezetime 10 mp_warmuptime 100 // Weapon config mp_ct_default_melee "weapon_knife weapon_taser" mp_ct_default_primary "" mp_ct_default_secondary "" mp_ct_default_grenades "" mp_t_default_melee "weapon_knife weapon_taser" mp_t_default_primary "" mp_t_default_secondary "" mp_t_default_grenades "" // Allow 4 grenades / 2 flashbangs like competitive ammo_grenade_limit_flashbang 2 ammo_grenade_limit_total 4 // Set up money & buying sv_buy_status_override 0 // was 0 (0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody) mp_startmoney 200 // was 1000 mp_maxmoney 3000 // was 10000 mp_buy_allow_grenades 1 // was 1 mp_buy_allow_guns 0 // was 255 mp_free_armor 2 mp_taser_recharge_time 30 // Set up cash rewards mp_playercashawards 1 cash_player_bomb_defused 100 cash_player_bomb_planted 100 cash_player_damage_hostage -10 cash_player_interact_with_hostage 50 cash_player_killed_enemy_default 500 // scaled by x0.2 enemy_factor cash_player_killed_enemy_factor 0.2 // knife kill = +$300, grenade kill = +$100 cash_player_killed_hostage -400 cash_player_killed_teammate -200 cash_player_rescued_hostage 100 mp_teamcashawards 1 cash_team_elimination_bomb_map 500 cash_team_elimination_hostage_map_t 500 cash_team_elimination_hostage_map_ct 500 cash_team_hostage_alive 0 cash_team_hostage_interaction 50 cash_team_loser_bonus 300 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 50 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 500 cash_team_win_by_defusing_bomb 500 cash_team_win_by_hostage_rescue 500 cash_team_win_by_time_running_out_hostage 500 cash_team_win_by_time_running_out_bomb 500